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engineDeveloper

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Purpose


The engineDeveloper is the developer build of the engine; it includes the script console, editor, and lightmap renderer. It also accepts unsigned files. It is not for distribution; distributing it is against the license agreement.

Usage


On Windows, start the engineDeveloper with a single argument: the script file that you want to use.

One the Mac, no arguments are needed; the engineDeveloper will load main.lua in the bundle.